C# · Vulkan · engine development
Building Arctis Aurora
A custom game engine written in C# on Vulkan — and the tools, apps and experiments orbiting it.
The Engine
Vulkan renderer, XML-driven data layer, custom UI stack — what Arctis Aurora is and where it's headed.
Videos
Devlogs and demos — fluid sims, font rendering, the renderer coming alive.
Other Projects
Games, Minecraft tooling, optimization solvers and other things I've shipped.