Arctis Aurora

The Engine that started as a WinForms app to simulate liquid using SPH in 2D to OpenTK to Vulkan to this. This document is the landing page for the engine’s documentation — its systems and the tools made with it.

System map

graph TD
  Boot[Bootstrapper] --> Reg[Asset Registries]
  Boot --> Input[Input System]
  Boot --> Rend[Renderer]
  XSD[XML / XSD Data Layer] -.feeds.-> Reg
  XSD -.feeds.-> Input
  XSD -.feeds.-> UI[UI / Controls]
  Reg --> UI
  UI --> UIMod[UI Module]
  Rend --> UIMod
  UIMod --> Comp[Compositor → swapchain]

Systems — start here

The conceptual, read-end-to-end docs. Begin at the system, drill into its classes.

All documentation

Conventions